This season's hottest games are selling geopolitical nostalgia: all the bad guys are Russian. The military pandemonium simulator that is Call of Duty: Modern warfare 2 (Activision, Xbox360/PS3/PC) features one level, already notorious, in which you play a CIA mole in the team of a mad Russian mastermind, accompanying them as they stroll through an airport massacring civilians.
You don't have to kill the civilians yourself - as a protest against global consumerism, I decided to shoot up the duty-free shop instead - but the effect is unsettling. The rest is a Rolls-Royce-quality rehearsal of familiar shooter tropes, with some gorgeously built sets for the mayhem - a Brazilian favela stands out - but little thought is required beyond shooting the next guy in the face. The online options, which include dedicated cooperative missions, are state of the art.A Russian ruffian also features in the other big action game, Uncharted 2: Among thieves (Sony, PS3), which resembles a movie starring Indiana Jones's psychopathic kid brother.
Your hero flirts, quips and smashes priceless artefacts through snack-sized cinematic clips and Tomb Raider-style locations, never forgetting the primary business of shooting a thousand hoodlums to death. It's just a glittering, linear string of set pieces, but some of them are spectacular. For a deliriously adrenalised ride, the designers have crammed in every great speeding train action-movie cliché in history, and then thought up some more of their own. More sedate diversions are offered by EyePet (Sony, PS3). With a webcam (supplied) pointed at your floor, you interact with a cute virtual animal, a kind of monkey-dog. Feed it, groom it, wash it, play with it and even show it drawings: they become objects in the game's intriguing space-between-two-worlds. A sure delight for young children, and an impressive experiment in augmented-reality technology.
You can also magic up a monkey, or a dog, but not a hybrid of the two, in Scribblenauts (Nintendo, Nintendo DS), a slightly messy but lovably surreal cartoon-style game in which you solve problems by typing in words for things, and watching those things appear in the game's world, complete with physically modelled behaviours.
There is a 20,000-word object repertoire: anvils, hot-air balloons or bridges glued to tyrannosaurs can all be yours - if you can figure out how to use them. Refreshingly, I couldn't create a Russian villain.
